GBCORP BLOG · IT SERVICES

Retail App Development: From Shelf to Phone

Published July 17, 2023 · 6 min read

A retail app is not an online shop with a logo. It is the store in the customer's pocket: what is on the shelf at the branch nearby, whether they can collect it in an hour, and what their loyalty card is worth today.

Retail App Development: From Shelf to Phone

Retail app development joins the shop floor to the phone: stock per store, collection in an hour, delivery from the nearest branch, a loyalty card in the wallet, and offers that reach the customer while they are still deciding. GBCORP’s white-label e-commerce and shopping app does each as configuration under the retailer’s brand, with payments to the retailer’s own gateway and no commission, live within days at a flat monthly plan.

What a retail app contains

PartWhat it doesWhere
Catalogue with stock per storeShows what the branch nearby has nowConsole or point-of-sale feed
Click and collectOrder, pick, ready notification, collection codeStore app
Delivery from the branchZones, slots, drivers or partnersConsole
LoyaltyCard in the wallet, points or stamps, earned in app and at the tillEngine
OffersPriced on the server, targeted by consent, measuredConsole
ReturnsStarted in the app, completed in store or by collectionConsole

Stock per store is the feature

A customer who can see that the branch two streets away has the item in their size walks in. A customer who sees only a national catalogue orders from someone else. Stock per store comes from the point of sale where it has an interface, or from the console where it does not, and the app shows it by location.

Click and collect done properly

The order reaches the store app; a staff member picks and marks it ready; the customer gets a notification and a code; collection takes a minute at a counter or a locker. The console shows time to ready per store, which is the number that decides whether customers come back.

Tills and integrations

Loyalty earns at the till by scan on any system; automatically where the point of sale has an API. Stock, prices and orders sync where an interface exists, quoted as extensions. Where nothing has an interface, the console is the record and the retailer exports to its systems.

Checklist before launch

  • Catalogue with variants, photos and prices; stock per store or a feed.
  • Stores with hours, collection points and delivery zones.
  • Loyalty rule and offer policy.
  • Whether the point of sale has an API.
  • Payment-gateway and store accounts in the retailer’s name.
  • The three numbers to watch: collection orders, time to ready, repeat rate.

The numbers to expect

Live within one to five working days on the web, store listings after review, a flat monthly plan with no commission on sales. Integrations priced as separate items. Customised or more complex functionality is quoted separately before any work starts.

A worked example

A fashion retailer with nine stores loses customers who cannot tell which branch has their size. The retail app shows stock per store from the point-of-sale feed, lets a customer reserve for collection within the hour, and carries the loyalty card in the wallet. Offers are priced on the server and sent only to customers who opted in. The store app shows staff the reservations to pick. Within a season, collection orders are a meaningful share of sales, the time-to-ready report shows which stores need a second picker on Saturdays, and the repeat rate per member is visible for the first time.

Offers that do not annoy

A retail app earns the right to speak by being useful: the item is back in your size, your order is ready, your points expire next month. A promotion goes only to customers who opted in, priced on the server so nobody edits a discount in the browser, and the console shows the opt-out rate after every message. GBCORP’s default is to send less, because an installed app that is quiet is worth more than a loud one that is deleted.

Reports the retail director reads

Sales by store and by channel. Collection orders and time to ready per store. Stock accuracy: reservations that could not be fulfilled. Loyalty members active and repeat rate by store. Offers sent and what each produced. Returns by reason. Exports for finance. All of it in the console as the day happens, which is the reason the Monday meeting starts with decisions rather than with collecting numbers.

Configure or build

Fashion, grocery, electronics, home, pharmacy and specialist retailers fit the white-label shopping app and are live within days. Retailers with a warehouse system that must drive stock, wholesale tiers beside retail, or a marketplace with third-party sellers commission custom retail app development on the same engine, scoped in a week and quoted per release.

Returns without the queue

A return is started in the app with the reason, approved by rule or by a person, and completed at the counter with a code or by a collection. The refund reverses the payment automatically. Returns by reason are reported, which is the list of what to fix in the catalogue.

Multi-market from the core

Languages, currency, tax and the payment provider are configured per market, with right-to-left layouts as a setting. Stores are tagged to a market and customers see the one they are in. A retailer in two countries runs one app with two configurations and one loyalty balance where it chooses.

Questions we hear first

Can we run several stores?

Yes. One app, stock, hours and zones per store, customers routed by location.

Does it work with our tills?

By scan for loyalty on any till; stock and orders sync where the point of sale has an API.

Can customers return in store?

Yes. A return started in the app is completed at the counter with the code.

Who owns the customer data?

The retailer, in a dedicated project, exportable at any time.

Where to start

The GBCORP E-commerce and Shopping App is the product; the GBCORP white-label app range shows the loyalty and delivery engines beside it. For the online side, read what a shopping app must do before it sells.

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